During moments of true desperation, or when lady luck has has turned against them, a party of characters may wish to flee from a combat that they have found themselves in. They may, choose to do so, using the following Emergency Retreat rules. Such a retreat is dangerous, chaotic, and comes with great consequences. However, doing so does guarantee the survival of the entire party, albeit at potentially high costs.
A party can decide to perform an Emergency Retreat at any time during combat. To do so: finish the currently active combatant's turn (Friend or Foe); combat then ends and the party performs their retreat. Every retreating character must roll a d10 and compare the result to the following Retreat Table in order to determine the consequence they suffer as an outcome of their withdrawal from combat.
d10 Result: | Consequence: |
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1–2 | The character suffers a Serious Injury. |
3–5 | The character suffers a Minor Injury. |
6–8 | The character suffers a Setback. |
9–10 | The character takes Attrition Damage. |
If a character is already at 0 Hit Points when an Emergency Retreat is called instead or rolling for a consequence they must immediately continue roll death saving throws until they have rolled three total successes or failures. Based on the number of successes take the following actions:
In the case where a character would suffer from two Serious Injuries, the same attribute cannot be reduced twice. Randomly determine a different attribute to be reduced.
When a character suffers a Serious Injury perform the following steps in order:
In order to heal from their injury the character must be able to undertake one full week of bed-rest or a greater restoration spell cast at 9th level.
When a character suffers a Minor Injury perform the following step in order:
In order to heal from their injury the character must undertake three sequential long rests in a safe location. The DM is the final arbiter on what is considered a safe location.
When a character suffers a Setback roll on the following table to determine what type of Setback they suffer:
Dice Result | Setback |
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1–3 | The character suffers 1 level of exhaustion; up to a maximum of their 5th total level. |
4–5 | The character drops 1d3 pieces of worn equipment (DM’s choice). |
6–7 | The character is separated from the party and must reunite with them. |
8–10 | The character is disoriented and suffers disadvantage on both Perception and Investigation checks until they complete a long rest in a safe location. |
When a character suffers Attrition Damage that character takes 1d6 damage per class level. This may reduce them to 0 Hit Points, but they automatically stabilize in this case. Additionally, the character also loses half of their current hit dice.